Description
Screenshots and How to config:
For example, a player config of: ?player config? { I:playerMaxHealth=60 I:playerStartHealth=38 } Results in the following when a player spawns:
Additionally, Heart Fragments can drop from mobs and be combined to make a heart that increases the player?s Max Health by 1 Heart. If the player dies though, they will lose all hearts gained. The drop rate and max amount of hearts a player can obtain are configurable as well. Heart Fragment drops can be disabled as well if desired.
Mod Showcase:
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Configurable Health Mod 1.8/1.7.10
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