Description
Mod Info:
itemId is the item’s id.
itemDamage is the item’s damage value (optional – if you do not put this in, the item damage will be 0).
stackSize is the size of the stack – this can either be a number or a number range (e.g. 2-3).
weight is how commonly the item will be chosen, relative to the other items in the same category. Each item should then be separated by a comma (,). All items must be on the same line, starting with “contents=”. You are also able to add drops on multiple lines. Be sure you include “content=” in front of each line! This is highly recommended to keep drops you’ve added separate from the defaults. You may use any number of spaces between different parts and symbols, if you want. Don’t put spaces in the middle of a number or word. You may also change the number of item stacks to generate for a chest type. Simply put “count=” and a number or number range (e.g. 2-3). For example, your default file for dungeon chests (dungeonChest.txt) might look like:
If you ever want to start over, or the game is updated (or you install a mod) to where the default chest gen is different, all you must do to update or restore your defaults is delete the properties files you want, and the mod will generate fresh ones that are up to date with the latest information. If you’ve separated the things you added and made backups before you deleted the old files, it’s easy to re-add your changes to the updated defaults. However, there’s no easy way to re-remove items. You may want to take note of the items you removed somewhere.
Download
Custom Chest Loot Mod 1.7.10/1.6.4/1.6.2
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